Yeah sadly none of these are impressive. It really isn't difficult these days to throw some assets into a game engine and use the default (already coded and working) player control systems to make a scene that you can run around in. It only takes a few hours if you know the game engine and how to rip assets.
As TercerRigo says, none of these are probably playable over the network, so they are just a single player experience. And while yes, Unreal's default player controller/pawn has networking capabilities out of the box, I doubt they know how to utilize those features in any meaningful way.
Legally the people making these videos can't release their work. If Daybreak really wanted to remaster Everquest 1, it wouldn't be difficult for them. The game is relatively simple compared to modern games. They just don't want to, because the demand isn't there.
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