Quote:
Originally Posted by WokeCat
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I don't actually know that MMOs are addictive for me. Most of the time I feel guilty for not logging in and playing enough. I've been playing on P99 blue for over 3 years and I think my highest level character is level 53? I could easily log out for 3 months and come back.
I'm even worse with WoW, where it's like, I buy a new expac, grind the honor gear, get bored and am done with playing for a few months until I try to rinse and repeat. As an old person it takes a lot of motivation to want to play an MMO in addictive fashion.
I think that's part of the appeal with a game like OW 2 or League of Legends, you don't have to dump a lot of time or hours into them to have fun. You can play a couple of hours at a time.
In EQ I guess it really feels like you have to be hardcore dedicated, but I disagree. You'll level fast and it's rewarding to play a lot, but I've literally leveled multiple characters 1-50 while mostly AFK and doing things around my room or office.
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The problem with wow and modern EQ. Even velious and high end kunark are they are designed for "progression" "raiders" and "player engagement"
Vanilla EQ was designed to be immersive from a survival aspect. Most of The game was solable. Butt you could definitely see benefits from grouping. The world was supposed to be dynamic and up 24/7 without player engagement more ackin to the promises of radiant AI. Orcs and goblins ran their messages to neriak. Hill giants fought guards. Necro npcs fought paladin npcs if they pathed into each other or where pulled. Etc. Heck mobs even left corpses and loot if they killed eachother.
Dungeons where cramped. Designed around first person. Complex and endless. A lvl 40 ranger could spend a month exploring and mapping Solusek a. Third party apps and information and encyclopedias didn't exist. No one was expected to use them or be BiS in three weeks. Either from a design or player perspective.
When the millionaire (now billion and trillion) corporations bought up the genre and locked it down through IP laws. These days of world building and exploration died. They became heretical to the corporate dollar. And our hobby became formuliac and stamped out through an industrial pipeline of technologies and development environments.
Because money is king. You will never see the potential of virtual environments flourish. Only when we step away from the greed and doctrines of political correctness to create something truly unique and profoundly deep, personal, and exploratory will we ever see the like of Brad's vision again.
Shards of delaya is an eq skinned wow/diablo clone due to the conditioning of the player base.
However the tools exist to start developing your own server. Fix what was done to the game. Populate it with your own people and creations. And even create new level maps. Some was lost. It can be remade.
Hope this helps spark something in you all. Enough of you are retired. Disabled. Or on UBI that eventually money shouldn't be the issue.
G-dbless. And G-dspeed.
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