Quote:
Originally Posted by long.liam
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The original game
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yes. For the purposes of this thread, clearly yes. p99 is "as close as one can get" is more a concession than a statement of what is possible.
So, we got this vision, this no cats on the moon vision. We've now got two servers of it. To beguile my leisure, I need to go back further. Trying to imagine what EQ could have been if stamina/endurance had not been nerfed is a noble cause, and potential future for this so-called project 1999.
Weapons, fight length, haste and speed buffs, should all interact with this missing mechanic. The fact is this entire path of game mechanics (stamina, the stat STA, and endurance) got neglected early on, finally jettisoned into the junkheap in 2003, and it still sits there on the interface. Yellow bar. Why not try to calculate how to fold it into the now-established "classic" of p99? A true un-nerfing. It would mean doing something with a foundational rpg feature, that the original game had, did not spend time on.
We need young blood to nourish the Archons, however. And we cannot afford any.