I think you are projecting motive - Loramin was pretty clear in acknowledging nerfing the safe spot would hurt guilds more than farmers as well as introducing less mini loot to the servers overall.
I wonder if a change would make more classic behaviour for guilds? Currently a guild member pops on to a tracker to decide whether it is worth going to hate. I don't find that entirely classic - I suggest a more classically aligned behaviour would be for guilds to prearrange a hate night, port up and try their luck / rotate spawns ready for their next visit.
Obscuring/rearranging safe spots would encourage guilds towards that model of visiting Hate (until a new safe spot is discovered) ... or maybe just completely dissuade them from visiting at all? Either of these situations seem more classic than the current.
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