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Old 01-07-2023, 09:57 AM
Jimjam Jimjam is online now
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Join Date: Jul 2013
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
parry, riposte and dodge, are def not classic here
The client we use is form Depths of Darkhollow (a very cool idea for a new area to explore), that is 2006, with a level cap of 70! When was the code that eqemu was based on leaked (which p99 forks off)?

We are all aware there were several tweaks, revamps and overhauls of combat mechanics, skills, caps and formula between the tail end of Velious and this time.

It is my suggestion that the efficiency of the skills related to dodge, parry, riposte and so on were calibrated for a max level of 50. To project continually improved returns from these skills for caps at levels 60, 65 and beyond using the original formulas must have been too effective. NPCs may struggle too land any blows if those skills were too good.

We know it to be the case these skills became too effective, as 'strikethrough' (which gave a chance to bypass those skills) was added to the game. I suggest, on top of adding strike though there were alterations to formulae for the efficacy of these skills to alter how they scaled.

In short I acknowledge you may have a point on this one Agneta.
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