Quote:
Originally Posted by DeathsSilkyMist
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The problem here is you really want to "prove me wrong" and/or insult me (due to the previous thread), rather than understand what I am saying.
What you are talking about is trying to determine the average DPS over the duration of the fight.
Let's say each mob has 2000 HP. We are not going to include pull times into this, because that is quite varied across camps/players.
It takes me 30 seconds to apply all of the roots.
It takes me 81 seconds to apply 9 clicks of Epic, assuming perfect refresh.
The last monster to die will have their DoT started at 111 seconds into the fight. It will take 90 seconds for the DoTs to clear, but only 81 seconds to re-apply, so the last monster to die will have taken full damage and had their DoT re-applied by the 201 second mark. Since the DoT doesn't need to apply full damage to kill a mob with 2000 HP, the fight will take roughly another 66 seconds (11 ticks) for a total of 267 seconds. In that case, the DPS total is 18000 / 267 = 67 DPS. Pet DPS is around 15, so if you add that together it is more like 83 DPS. It will then take roughly 1 minute to Torpor/Canni back 900 mana from the roots.
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Three minute root duration means you're either re-applying some roots or tanking some goblins as the fight progresses.
I have never seen a shaman rooting 7-9 goblins at a time in Droga. I see magicians in there once in awhile. At some point the sheer hassle of a mode of gameplay becomes more nuisance than a zone is worth. The main reason to go to Droga in the first place is to be able to gain modest income for extremely low effort. I suspect the real choice between those two for Droga is mage-or-nothing because the typical shaman isn't going to bother doing all that. He'll do something that the magician can't like west wastes dragons instead.
With respect to the actual thread title, the answer is obviously enchanter, and I think absolutely all of us are in agreement on that point.
Danth