Quote:
Originally Posted by Snaggles
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Even in indoor zones a ranger can pace a pull. Long duration root, pull 2 others. Switch target and toss grasping roots (about 30 seconds). Now in theory you have three spawns about 30 seconds apart. In Chardok lull animal can make for an easy split.
Monks are awesome. It sometimes takes some time for them to work. In low pressure situations with undead especially even SK’s can put pull them. Undead lull, snare, FD. Pick a zone like HS and profit.
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So you've put timer on the first two mobs at 30 second intervals. Out of the remaining 2 mobs you've aggroed one can be snared to give a bit of time between these two chasing you arriving in camp.
Likewise, you can drop a snare onto rooted mobs to further build the delay of it hitting camp.
It's quite fun trying to moderate the time the different adds take to hit camp so they arrive just as the previous mob dies.