Quote:
Originally Posted by Dolalin
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Brad was into world-building, and the sense of immersion in another world drove EQ's early successes in the low end game, but what got people to stick around past level 20 was the loot/raid treadmill. Brad didn't really get this second half of the game.
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I've only been lucky enough to experience that perfect synergy of gamers for any meaningful length of time twice, early EQ and EVE Online. EQ worked because it was a actual cultural phenomenon so the population was diverse, eve worked because things like a single shard world with a symbiotic relationships between pve and pvp forcing those two groups to interact
i wish the world had more Brads and crazy Icelandic Vikings making video games in it is my point i guess idk...