Quote:
Originally Posted by Dolalin
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Brad was into world-building, and the sense of immersion in another world drove EQ's early successes in the low end game, but what got people to stick around past level 20 was the loot/raid treadmill. Brad didn't really get this second half of the game.
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So true. So much fun talking to NOCs in qeynos, uncovering the basics of the settings, sleuthing around, discovering the nest of the rat king, uncovering an entire SK guild hidden in the sewers. So immersive! But then those linestone rings, alligator tooth earrings, the cape off the shady mercenaries … pixel addiction begins and the world is forgotten.