I will add in similar observations as others have noted,. after duo'ing for awhile with the wife (60 SK/60 SHM).
--Disease Cloud is extremely low aggro, roughly 1/4 the aggro of most other spells.
--The majority of other spells all add about the same aggro, if not the same, very close to it. This includes various snares and debuffs a Shadow Knight has access to as well as the various spells the wife's Shaman was using (malo, slow, damage over time spells, etc). We could flip aggro around pretty much cast-per-cast regardless of what we were using, other than the aforementioned low-aggro Disease Cloud.
--Spell aggro in general feels distinctly weak. I *could* out-aggro my shadow knight pet from a distance, using snares or AC debuffs, but it often required multiple casts if the pet had been in melee for more than a few seconds. Likewise, the SK's auto-attack was sufficient to turn a mob off the shaman pretty quickly, within a few rounds, after something like a slow. While I had no other melee types to test against, I feel I would struggle or be unable to keep aggro off higher-damage melee types based on this experience.
I was told the devs said something to the effect that they're aware of irregularities with hate generation. Where was this posted?
Danth
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