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Old 12-19-2022, 12:58 PM
tkat87 tkat87 is offline
Large Bat


Join Date: Aug 2017
Posts: 13
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Agreed. It's one thing to make a single player spend 9 hours at a camp that they "own" with the hope that they alone will have the opportunity to get the quest piece.

It's quite different with angry goblin where 20+ players assemble to potentially sock for 7 hours waiting for the mere opportunity to roll. Then everyone has to do it again every 3 days over and over until they finally win the roll.

72 hours without variance or 24 hours with variance would be much more reasonable in my opinion.
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