IMHO, it all comes down to root. As a mage, I don't need FD, or fear, or a million DoTs (we actually do get one), or pretty much any of the rest of the Necro toolkit.
But the lack of root is a huge deal breaker. Our pet is already more powerful than the necro pet, but it could be even more powerful and it still wouldn't matter: as a mage you'll still only be able to fight in like 10% of the places a Necro can fight. Without root, you can only fight in places where there are a series of single mobs ... and if you do get an add, or anything else goes wrong, your only option is to gate (or die).
(And yes, I know the earth pet gets root, but it lasts only for seconds and can't really be used as a solution in most cases.)
The mage pet is clearly, significantly, unquestionably more powerful than the Necro pet ... but (again, speaking as a Mage player) it's a class stuck in an extremely narrow lane.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ...
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