
08-04-2011, 04:46 PM
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Banned
Join Date: May 2010
Posts: 1,640
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Quote:
Originally Posted by druziil
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I agree with Bruman's idea but not the nuber. Have Trak drop 12 to 15 teeth. Work on a rotation that any guild can sign up for. Whoever has next kill has a specific time to engage when he spawns before loosing their turn(30 mins sound reasonable?) to the next guild in rotation that forms there. If you wipe you lose your turn.
This keeps the variance and still rewards the actively tracking guilds as well as gives more people a chance to get kills/keys, while still rewarding the active fast moving capable guilds with better success rates.
The reason you might disagree to this is if you genuinely want to deny as many people VP access as posible. If that really is the case then there is no hope of ever reaching an agreement between players and will result in some stupid rule like what happened with the prod camp. The only camping in this case would be 30 mins for every guild in the rotation in front of yours and lets all be honest there will only ever be a handfull of guilds with the raid potential to be viable for this kind of encounter. So maybe 2 or 3 hours for any socking.
Edit: By any guild I do mean any guild that meets a certain standard. Obviously you have to be able to field a raid force and one capable of getting to the spawn area. Kimmie and Nalken need not apply.
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Not sure if serious.
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