View Single Post
  #48  
Old 11-15-2022, 07:19 PM
azxten azxten is offline
Fire Giant

azxten's Avatar

Join Date: May 2010
Posts: 757
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
The kaladim bone chips xp got nerfed even though research suggested the prenerf xp was the classic amount!

Edit: the newb zones were fast spawn cos they weren’t able to implement the ancient crocodile style linked spawns that newbie yards classically had. The fast spawns was a bodge to emulate that, and would have been a better bodge if the spawn points were slightly randomised.
If I recall correctly the fast spawns were turned off. If that was a classic move it should be left on. Same with Teal. They started an instanced server to relieve newbie zone pressure when they weren't close to live population numbers.

https://project1999.com/forums/showthread.php?t=339096

Quote:
feedback and hesitation we've seen from people who are waiting to play due to the overcrowding
Quote:
important to consider the affect such a population will have once the majority of players start reaching end game zones
This only made sense if Teal was not merged back. That would have actually been a good commitment to stand up another server that did not merge if they wanted less density. This would have also helped the raid scene by splitting guilds across servers.

Quote:
The fact is, even at concurrent numbers of 1500 to 2000, it is simply too many players for pre-Kunark.
Looking at responses to that announcement...

Quote:
Let the economy rampant inflation begin!
A lot of people knew this was a bad idea. They just doubled the drops for legacy items or they had to double the drop times. Just more items flowing in making that Kunark ramp easier and easier.

It's hard to argue that P99 isn't intentionally a non classic easy server at this point. The only thing that isn't easy about it is all the classic mechanics that are intentionally nerfed. It's pretty strange.
Reply With Quote