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Old 11-14-2022, 08:12 PM
Ennewi Ennewi is offline
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Join Date: Feb 2013
Posts: 2,485
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I'm confused as to what the 2001 poster is saying he was doing (apart from using charm as part of a strategy to lead a raid against Vindi). In turn I'm also confused as to what you are trying to communicate in reply to Sentinel?
Google translation, so some of the original meaning is lost—anyone fluent in Japanese is welcome to chime in—but from what can be gleaned the original posts suggest that charming giants was common enough practice on vindi, at least for that guild. The only difference being that here they are used for DPS whereas in classic apparently they were sent in to tank/ramp. What went wrong each time, guessing here, is that charm broke and the enchanter went splat to their loose pet/vindi. So while it was high risk/high reward...no one, including enchanters, seemed overly concerned with dying.

https://web.archive.org/web/20020602...iary/diary.htm

Quote:
When DtV 's Life is 5% remaining, it's almost destroyed (laughs) In the
DtV battle, everyone is bound at a nearby Safe Point, so they
charge naked as it is, and while the meat wall buys time,
Nuke.
...at least not when raiding in Velious.

Regardless of channeling/interrupts, there are still a lot of discussions dating back to the early days with enchanters stating flatly that charmed pets were superior to their summoned versions.

https://web.archive.org/web/20000510...ML/000522.html

Quote:
Faelkrad
unregistered posted 04-19-2000 11:37 AM Edit/Delete Message Reply w/Quote
Welp, first off, it sounds like you may think Enchanters are a pet class. They quite simply aren't, so you'd probably be better of not thinkin that from the start. Their abilities simply don't compare to those of the Mage or Necro. You will be able to use your pet effectively possibly up through level 12, but afterwards charm is quite simply the better alternative. So if you're looking to be able to summon a monster of a pet, read no further and forget about Enchanters.
Earlier than that, if the target was not dead and charm broke, some simply advised enchanters to run for the zoneline. And either some of the pet commands weren't working properly at that point or were implemented at a later point in classic.

https://web.archive.org/web/20000301...ML/000303.html
https://web.archive.org/web/20000302...ML/000313.html

It seems to have taken a while, but people were figuring out how to use/abuse charm during classic and openly talking about it.

https://web.archive.org/web/20000408...ML/000428.html


Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
What does 'companion a temple guardian / get a temple guardian to accompany you' mean?
I took this to mean they "pulled" the temple guardian away to keep preoccupied. So it accompanied the player elsewhere, allowing the raid time to kill. I share the rest of your questions as well. While this is likely an issue with the translation (since tmk pulling has always been referred to as pulling), back then players did have ways of describing content that would be considered redundant/outdated today. But another topic for another time.
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