Quote:
Originally Posted by Records
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I'm not trying to cut down ideas, but wouldn't it be easier to leave the world/zones as is, because people are familiar with where things are. Then instead a better concept would be to provide translocators to places that should be more accessible due to teaming?
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I disagree. I think keeping the map this way accomplishes several things which would benefit the server. The theme of this server is a war for
Faydwer. Not Norrath.
- Keeping all the classic dungeons in allows for better itemization and balance for each team.
- Having them connect the way they do allows for the world to remain small, without needing all the worthless connecting zones.
- A smaller world benefits the smaller PVP population, making the world feel more alive and full of fights.
- Custom dungeon zonelines allow for PVP back doors into enemy territory, which is good.
- Why should anyone care about what "people are familiar with"? That's one of the main reasons EQ can never be like it was in 1999 because people are complete experts when it comes to this game.
- Change can be good and refreshing.