Quote:
Originally Posted by Castle2.0
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Those are some tall accusations there.
But I do see your reasoning:
Felwithe is the most anti-evil city.
Oggok is an anti-good city that can be confusing for some people to try and exit.
And as you mentioned the specific locations. It's almost like a trap was being set.
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Yeah, too much went right about the spawn locations for it to be "random"
The locs were different in each zone. So it wasn't like players were being sent to 0,0,0 for instance.
And whoever was behind it corrected their location for Blue -- on Green the Oggok spawn was in front of the bank, a (relatively) safe location.
On Blue, the Oggok spawn was directly above the level 61 warrior GM who is KoS to all good races.