Quote:
Originally Posted by azxten
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What I want out of a server is something I can play on while having a life. Progression based PvP requires dedication and time a lot of people don't have. Enter dueling, scaled damage, and fast exp. If you can send someone back to level 1 and full loot them that should appeal even if it only takes them 1-2 days to get back to 50+ instead of weeks. On the flip side if you get sent back to level 1 it sucks but you know you're not out so much effort that you just quit playing. Same with if you don't want to play for awhile, take that 3 month break, you can come back and be relevant in PvP again in 1-2 days not outgeared and hopelessly behind likely forever until the server becomes stale and dead and you finally catch up.
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If i may be honest here, thats why red failed. Why was rallos fun? Rallos was fun cuz we played it like counterstrike. Bind behind a tree on the wall near crushbone and just look for guild tags for hours on end. People want to pvp, most of em anyway. Constant pvp with a cost, but not a big cost (medding and corpse run). 1-2 days to get back where you were is quite a bit.
This setup sounds very similar to early red 1.0 where everyone is trying to race to the top, dodging any pvp on the way up as the consequence to pvping is just too high. Practically nobody is going to risk their level 40 to try to white knight for some rando. Everything becomes too calculated, weighted.
Where in rallos it was just, oh these flower fucks are targeting the noobs again, put on the william wallace hat and charge in. To me a fun server is a server conducive to very regular pvp.
The bad thing also with early 1.0 and the hypothetical setup you are talking about is it is mostly a veteran affair. I played 1.5 years on live and id say maybe 3 solid years here? Im still bad at the game. Which was fine on rallos because i can just try, try until i get better. On early 1.0 you cant try, try. The vets have played 10 emu boxes already and they will kill you 80% of the times solo, even more so because they are well organised and you will get train stomped most of the times anyway. You will eat xp death and you will never, ever catch up with your skill level because you cant get enough practice to do so.
A similar dynamic would be in place in a permadeath server that takes 1-2 days to get to 60. Its not a place casuals or even semi-vets can enjoy. You have to know the ins and out of every class to even start to think about competing with people who are playing this one way or another for the last 10-15 years.