It was crazy how popular LOIO was, and then frontier mountains giants and a billion people in OT, and grips and grips of dreadlands groups around KC.
The definition of an exp grind there were tons of mobs and not many trains it just worked for the way eq was developing and the huge amount of new players still piling into the game. Exp was slow but you could churn mobs for hours and hours without interruption.
I really hope a next p99 server can have forced progression of some kind where we can’t race to 50 to get end game stuff as fast as possible yet again.
I think the level caps would work super well for pvp since there’s a lot of incentive to get “level 20 BIS” meaning best junk you can get at level 20 in order to have some pvp power. Then the same at level 30 and so on. It would mean all zones would get exploited to their max while we work through the level caps slowly.
And with no legacy items to stress about we could focus on the fun parts of the game not just the most profitable plat per hour parts.
I’m really looking forward to red 2 or blue 3
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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