Quote:
Originally Posted by azxten
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What I want out of a server is something I can play on while having a life. Progression based PvP requires dedication and time a lot of people don't have. Enter dueling, scaled damage, and fast exp. If you can send someone back to level 1 and full loot them that should appeal even if it only takes them 1-2 days to get back to 50+ instead of weeks. On the flip side if you get sent back to level 1 it sucks but you know you're not out so much effort that you just quit playing. Same with if you don't want to play for awhile, take that 3 month break, you can come back and be relevant in PvP again in 1-2 days not outgeared and hopelessly behind likely forever until the server becomes stale and dead and you finally catch up.
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this sounds real fun
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i like the idea of big loots from pvp , maybe let players do a quest that makes one item a heirloom so it stays with them no matter what/spawns with them, like soulbound, respawns with them, only 1 item tho at a time and u can switch it if u want, make it cost a ruby or few rubies or something neat where u do a short quest to get items and pvp would center around those camps too