Quote:
Originally Posted by radbeard
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At 100% max haste its 2 seconds.
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A solo melee player will likely not have max haste though. For someone who is just leveling up with typical gear, they will only have 21% - 36%.
But yes, when having high haste amounts, it's more ideal to have a higher delay Two-hander to be able to absolutely maximize DPS.
Quote:
Originally Posted by Snaggles
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I was just noting the difference between the MH (4 seconds, 2 fully hasted at 60) and the 28 delay offhand (SoS) is a .5-1 second gap depending on haste.
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.6 to 1.2 depending on haste, yes. The exact time at which you click the offhand needs to be kept within that timeframe during the cycle or else you won't get the extra swing, because it will still be on cooldown from the last time you swung it. To create maximum DPS it's thus necessary to immediately turn off autoattack after the Two-hand swing and swap to the offhand without waiting too long (unless you were to
always be slower with your timing and swing the offhand later in the cycle, but that's a ridiculous risk to take, because you would be likely to mess up the next primary attack).
What actually may be easier to not mess up the timing, is to not use autoattack at all. Instead, spam the hotkey for manual attack on Two-hander after reequipping it, that way you'll "feel" the swing happen and can swap by feel. Not using autoattack will create small input delays on the effective attack delay of your Two-hand weapon, but if that's what's needed for a particular individual to get the dual attack every round, then that is going to result in better DPS overall.
The most user-friendly method will be to not swap every attack round, instead every other Two-hand round. That way there will be less work and less worry about timing, but still a decent DPS increase.
Quote:
Originally Posted by Kirdan
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There isn't a way to get extra weapon swings in by swapping something into your offhand
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As explained already, yes there is.
It's very important for Warriors and Rangers. I vividly recall my favorite Warriors in 1999 swapping every round with their Executioners Axes and Slayers Axes and Fleshrippers, and the difference was huge. Grouping with less skilled Warriors felt bad, you could immediately feel how they were contributing less.
As lower delay weapons and high haste amounts entered into the game, the technique seemingly was forgotten about. It's still the best thing to do though.