Quote:
Originally Posted by radbeard
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IFS is 40 delay. Thats 4 seconds. At 100% max haste its 2 seconds. Its still wildly difficult to do this swapping thing and I don't think it makes any sense to even attempt it, but its not as bad as 1 second!
Its probably also worth noting that if you never misfire and do a punch primary attack, a merely delayed primary attack isn't necessarily a straight dps loss if your offhand is doing a good chunk of damage and the delay is minimal then it could still be a dps increase. it just isn't feasible to keep this up without error for very long. Maybe if Wurmslayer could be offhanded still it would be worth considering!
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I was just noting the difference between the MH (4 seconds, 2 fully hasted at 60) and the 28 delay offhand (SoS) is a .5-1 second gap depending on haste. If you can do the swap you don't get an immediate free hit with the SoS. The fist works great for this because fully hasted it's 8 delay so pretty easy to get a couple cycles in w/o delaying the 2h even a fraction of a second.
As a side-note, the primary fist won't swing until the MH timer resets. I've opened with a Earthshaker (70 delay unhasted) and swapped in a 19 delay primary. I got two ranger punches before I got one more slash off the 1hs MH.
I respect the tryhardism here. The 2h-punch trick can really bump a monk up in DPS. Taking it to 3D chess seems more likely to be a detriment than plus your game. If you have reflexes this quick you probably should go win money at like CS:Go or something
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