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Old 10-23-2022, 11:25 AM
magnetaress magnetaress is offline
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U can totally normalize stats/dmg in pvp butt hp is hard.

Anyway. The issue is mudflation. Velious gear and high end kunark gear ruines pvp.

The other issue is loosing exp/corpse --

in pvp death u keep ur items and respawn and u don't lose any exp for dying on a pvp server no matter how u die. Normal exp rates. Makes the server more enjoyable to level on.

Also make everyone bind at cities only. Or pvp deaths you go to your city bind and normal deaths from pvp to ur normal bind, everyone can bind at both city and outside city, u cant bind in dungeons. Or 1 zone away from all cities.. Slightly not classic butt much better for pvp. Or add specific graveyards for non-pvp deaths and pvp deaths all go to home temple. (Innoruuk DE to 3rd gate, human errollissi to NFP etc) for pvp. re-itemize good city dungeons and levels for 40-50 item loot. Kunark is open but level cap is 50. Kunark is itemized 1-50 --- if you die in a zone u where pvpd in ur locked out of that zone for 30 minutes unless it's a home city zone and newbie zone. (pvp deaths only, if u run into mobs and the mobs get u u dont suffer this penalty).

And also. Nerf newbie guards back to pre2000 levels so they can be killed by all classes. And nerf guild masters so that it's risky to chase players into city/mobs but u can fight them and its not totally safe.

Also cap faction for evil/good against opposing faction... at best threatening for good players vs evil and vice versa. I would keep FFA butt give ppl bonus for grouping with their fellow team mates. So that ppl still grouped up along RP lines. Butt they could kill their own team if neccissary.

I would also give warriors, rogues, and monks scaling hit point regen based on (WORN stamina only, not base). and give smoll warrior, paladin, SK slam/bash. Warriors would get the most scaling, rogues, next, and monks least bonus hit point regen. Remove fungi tunic and give only rubi bp. TRL and IKS would still have their base racial HP regen on top of this bonus regen.

In pvp instead of coin/items ppl drop pvp tokens so that the victors can buy smol regen/clarity 1 pots, minor thorns, minor haste, a minor low lvl dd etc, (not the highest skills tho). cap pot spells at like lvl 30 version, stack to 20 a piece. Pots are instant click.

Remove gate pots, but keep in stuff like nullify wands.

There is absolutely no PnP. Training is allowed. (training wouldnt be a big deal with PvE graveyard solution) because the penalty for pvE death wouldnt be that big.

magical and loot Items are 1000x more rare and randomized like bristelbane on a per-dungeon basis). So guk items are randomized throughought guk, but u wont see guk items in solba/a etc.

sorry this insn't super concice i dont feel super well enough to write gud

max resists would be extremly hard and impossible u would have to chose between having high MR or high CR etc...

I would limit pvp root/mez/stun duration totally to like 5 seconds / 1 second stuns but not in pvE, i would up the resist on pvp stuns to like 50/50 so u would need like 12 ppl to keep someone rooted/stun locked, butt if ur fighting 12 ppl u are either bad or got in trouble. Fear charm would follow the above rules in pvp.


I would make charm not dispellable. Mage pets, animations, would bash real good and have player resists. But take a lot more dmg from players. Charm would nerf mob dmg output by 50%

necro pets wouldn't bash good but they would lifetap good and be much more annoying/tanky low dps tho

pve/pvp corpses wouldnt poof if mobs kill eachother.

warrior shiled bash dmg would make shileds competative in pvE and do gooder dmg based on skill/shield ac i would try to adjust them like 2-5% behind 2h and 2hs -- and also generate a lot more agro

a succesful taunt on a player would make the player spin to face and target the warrior but only for an instant.

more see invis items/potions/ or worn see invis items and potions, rogue invis isn't seen by see invis. no insta click invis, but more invis items./potions with like a 2 sec cast

all items with invis/see invis are 1 charge only
Last edited by magnetaress; 10-23-2022 at 11:54 AM..
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