Every level difference between fighters is a 2% change in power. A level 20 nuking for 100dmg does 80% extra (180) against a level 60. A level 60 nuking for 1500dmg does 80% less (300) against a level 20. Something like this that allows players to engage in PvP across a wide level range and tries to find a medium between full PvP no level range masacre and the rigid "you're slightly out of level range so I have to stalk you waiting to send you back to level 1" gamesmanship. In this scenario the level 60 can still kill the level 20 with 1-2 nukes and the level 20 would need 10+ nukes. You're still maintaining this power disparity just not making it so absolute and as a result allowing more mixing together of players across level ranges in PvP instead of the traditional rigid ranged based combat or free for all masacres. At level 50-60 the bonus is still there. A level 50 Wizard gets +20% to ice comet for 1200dmg and the level 60 wizard gets -20% power to whatever 1500dmg spell for 1200dmg. They're roughly equivalent but the level 60 presumably has better gear, the innate stat differences, etc. But the intent is preserved. At level 50+ everyone is viable and your higher level opponents only have marginal benefits that continue to fade away as you catch up in level. Melee and spell damage modified and resistances due to level differences is eliminated.
Anyway I'm serious about putting something together that attempts to get rid of all the bullshit and griefing. Just good times PvP. I'll check back for others ideas don't let me down bros.
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