I wonder if people would be open to an attempt at scaling damage across levels so there is no PvP level range. A level 1 with their starter weapon hits for 5dmg scales to 50dmg to a level 60 player. A level 60 nuking a level 1 for 1500dmg scales to 150dmg. In this simplified scenario the level 1 is still going to get fucked in one spell cast but if they had a HP buff or if there were 10 level 1 characters there starts to be a potential upset.
We can narrow the power band for players while leaving PvE untouched. A guild of level 30s could cause a lot of problems for a group of level 60s kind of scenario.Trying to eliminate that hard level wall where people will find you and send you back to level 1 with a more risky and questionable power dynamic that is always there no matter what level people are. That level 20 you're talking shit to might sneak you when you're low on HP and fighting a mob whereas the current dynamic is they would have almost zero chance of even landing an attack.
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