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Old 10-20-2022, 12:11 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Also groups always trumped solo players so ppl always ran 6 deep.
Actually for first 6 months of the game, the exp+loot was determined by the SINGLE player who did the most damage to an NPC. Magicians, Wizards, and Necromancers dominated on their own (Shadowknights with Harmtouch up could also compete, Druids could put up numbers sometimes, and the few Enchanters who played the class well enough had capability; Bards could also disrupt the kill with Charm sometimes). Even after it was changed to calculate full group damage, it was still possible for one of those solo casters to outdamage full groups, because of how vastly superior the Pet/Nuke damage was to the numbers of the lowly Did-Not-Go-To-Magic-School, Not-Smart-Enough-To-Be-A-Mage melee classes.

Green server should use a system that factors in aggro generated to determine which group gets the exp/loot when an NPC dies. That way every class can contribute offensively to the fight. The system would need a bit of balancing (for example Flux Staff should only count once towards the total, Warrior taunt needs to be looked at), but thankfully I am here and could do it exquisitely.
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