
10-19-2022, 12:30 PM
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Planar Protector
Join Date: Apr 2018
Posts: 4,325
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Quote:
Originally Posted by Zuranthium
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That is not true whatsoever.
The 1999 era of the game doesn't need any GM intervention at all, aside from stepping in if someone is actively griefing (following a player around wherever they go and killing anything they try to fight). We can also include training into that for p99, even though training was allowed in 1999. If this server was actually classic-minded there would be far LESS work for the GM's.
GM's could instead focus on what they're supposed to be doing - creating dynamic events in the game world. This can include going around the game world daily and spawning extra NPCs to surprise groups and keep them on their toes. (IMO dynamic NPC spawning should ideally be built into Green anyway - give this server updates to improve game quality, while keeping Blue server as the "museum" coding).
If that much better and classic ruleset is not what's going to be used, then at the very least p99 should be using the classic play nice policy. The "list" system already could have incorporated taking turns, exactly as described, and for camps that aren't specifically "listed" the players should be aware to work out rotations on their own. If players do not create a rotation on their own for other camps, and know it's punishable, then it's no different than the workload GM's have to do right now anyway to investigate and punish "kill stealing".
Yeah, another thing in the long list of changes Green should make to improve gameplay. Manastone on server launch is very dumb indeed. Guise doesn't change gameplay to the same degree but is still dumb.
Rubicite BP should perma drop though, no harm in giving melee a more obtainable small regen boost. HP regen rate in the game is abysmal.
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Imagine thinking that if /list wasn't implemented you wouldn't have nonstop trains on people camping manastones on Green in order to allow a guild to just take it over lol
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