Quote:
Originally Posted by Castle2.0
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This has been discussed before. The answer was no. Move along, pleb.
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A well-detailed, well-reasoned, and insightful rebuttal
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Quote:
Originally Posted by Tilien
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My only problem with this is that different classes can solo different content at different levels (duh). From my experience on Live I could join a group as a cleric and get an equal roll on an item without being able to solo kill level appropriate nameds.
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That's a legitimate critique, but it goes beyond /list. The way they've done the rules in general here highly favors soloers over groups, because they reduce things down to the soloer case for simplicity.
A simple example: per the
Play Nice Policies a soloer can hold one camp. A group of
six players can hold ... one camp.
Clearly, these rules encourage soloing over grouping (six soloers can hold six camps, a group can only hold one). But unfortunately, I don't see a way around it. Supporting groups better (whether for normal camp disputes or auto-GMed /list camps) would seem to add too much complication for our all-volunteer staff.