Quote:
Originally Posted by Zuranthium
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It's not a clusterfuck at all, people fight for the kill and whoever gets it is the winner. Very simple.
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Gee, I wonder if anyone has tried that system already? Oh wait, they did, on Red. How's that server doing?
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But if anyone is curious about the earlier part of Zura's post, you can find it on the wiki:
https://wiki.project1999.com/Kunark_...awn_Complaints (there's also a separate "Velious Era" version).
Quote:
The compromise will require all parties to take turns killing the spawn(s). All parties involved in the contested spawn should be instructed to use /random 0 100 to choose a number. The CS Representative then uses /random 0 100. The individual with the closest number to the CS Representative’s number will be next in the rotation. The CS Representative then bases the rest of the rotation order on how close the other parties’ numbers were to theirs. The compromise established by a CS Representative must be objective and not require the CS Representative to choose one customer over another based on subjective criteria. The CS Representative is the arbiter in any disputes in establishing the compromise.
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