Thread: NPC Spawn Issue: Cazic Thule
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Old 08-03-2011, 08:06 AM
Werlop Werlop is offline
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Quote:
Originally Posted by h0tr0d (shaere) [You must be logged in to view images. Log in or Register.]
Good call Phisting, that is what I considered. But the thing is, there never should be multiple DT cycles. Unless you mean 'on p1999'. I cannot recall one time on live I saw or heard of multiple death touch cycles for up to 5 being active at one time. So if someone takes the DT to kite the temple and then another kites it, aggroing CT gives you two death touches back to back how with none other occurring? I cannot believe that if I had 4 people all simultaneously aggro the temple, and 3 golems with another tagging CT there should be 5 death touch cycles going. Is that what we are saying? Once you initiate the cycle there it is, you don't have up to 6 going. But I tell you what. You give me a full fear spawn with CT/draco I'll find out for you. You can even spawn it for test purposes and not reward loot. It should be, once you get the death touch you can aggro him and his cronies as much as you want but it doesn't grant them extra death touches. Cazic touch is a spell, from only one mob in that zone. And it is on a timer.
Shaere, it sounds more like Versus is saying that the regular DT cycle was running on a server timer that happened to reach the end just as you engaged. So the DT from initial aggro is triggered and the server looked at the cycle timer, sae 00:00, and a second DT is triggered, causing the actual DT cycle to begin. In this case, it's probably a bug caused by server latency.

The only problem is that I don't see why CT's normal spell refresh for DT would have been running prior to the engage before it had been initially aggroed, or why a double DT hasn't happened before if this is the case. This doesn't mean that it isn't, or that unreported double DT's haven't happened of course.
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