Quote:
Originally Posted by Cecily
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I saw all the systems blatantly stolen from EQ and the game was frankly boring. Run tl;dr quests for a week to max level? That's absolute hell to me. I actually enjoy exp grinding, so Lineage II was a way better fit for me. Multiplayer Diablo PK / castle siege game with a grind from hell and 4% exp loss on death, so getting PKed actually hurt.
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You aren't talking launch because nobody was hitting 60 in a week after Warcraft originally launched. Most folks took about two or three months. Not even the speedrunners were doing it in a week, not until the nerf parade started. It's easy to forget just how different that game was at first from what it decided to turn itself in to.
That brings my to my own gripe with that game. Problem with Warcraft was it started out pretty good then Blizzard began nerfing stuff almost immediately. Eventually it became the MMO that caters to bad players and little kids. I recall not playing for a few months pre-expansion, then going back to Scholomance and wondering where all the mobs went. They took 'em out--too hard. The art style was already stylized to start with, but seemed to get ever-more cartoony over time. By the time the second expansion dropped it was over-nerfed and outright boring trying to play it on top of being increasingly annoying to look at. I let my subscription lapse in early 2009 and haven't seen reason to go back since.
Insofar as I can tell, "WoW Classic" only got the watered-down 1.12 version of the game even in its pre-expansion version. Call it Warcraft-lite. No thanks, I passed.
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Lot of players were already thoroughly sick of Sony by the time Warcraft launched. I quit EQ for keeps in spring 2004, a good six months or more before Warcraft launched.
Danth