Quote:
Originally Posted by PabloEdvardo
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ideas like: get rid of variance, quadruple the spawn rate, add automated random weekly quakes, allow guild+character based instancing with lockouts, increase the number of items dropped per table, have multiple servers running the same timeline so you only have one uber guild per server, etc.
what we have today is NOT a classic experience, and this comes from someone who did progression raiding on live across multiple guilds, on two servers, and who also raided Green with a top guild, doing all the content
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All good suggestions, which should be discussed, as there should always be room for improvement.
Simple lockout timers, not even instanced, would by itself make for a much more enjoyable experience for everyone, as the respawn rate could even be instant then.