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Old 08-02-2011, 02:48 PM
Bardalicious Bardalicious is offline
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Join Date: Jun 2011
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Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
He's slightly off, but the idea is correct. It was changed sometime in Velious or thereafter - but basically, you could pull a trillion mobs, but only between 4-7 roughly (i don't remember exactly) would come within melee range. the others would either move back and forth slightly out of melee range or just stand there - if you ran into the mobs that were already standing outside melee range, more of them could hit you, but the ones that were just hitting you would not enter melee range...

Most people didn't discover it because it was such a strange mechanic and rarely happened outside of trying to make it happen. The reason I discovered it was because I was trying to farm lots of mobs on my wizard on live, but I couldn't get enough low level mobs close enough to PBAoE them all if I just stood there...so I had to pull a bunch, then move into the ones standing just outside melee range (which would allow me to hit more than that 4-7 that came close enough to melee), finish those guys, then cast one more time to finish the other guys who wouldn't come into the new melee range afterward.

I don't want to start a flame war, but how can you honestly believe this? Yes, look at something like the CT raid mechanic. Or a bard swarm kiting. Or a druid DS tanking to plvl. Mobs "not entering melee range" because there were already 3 or 4 mobs attacking you? Wouldn't that effectively nerf TRAINS almost entirely?

Not to mention that it would be 100% exploitable. Oh sorry big_bad_raid_boss001 i've got 4 level 30 mobs on me already thus you'll stand there doing nothing while we kill you. I'm sorry, but you are 100% wrong. Something like this would have made the radar on patch notes, I beg you to find it and post it.