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Old 09-17-2022, 05:06 PM
Troxx Troxx is offline
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Join Date: Jun 2014
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I mean really. This group would easily work great with 2 ench + cleric + a FD necro who never contributed a damn thing. And it would work well because ench/cleric may objectively be the best duo in the game. Adding a 2 enchanter makes the group so much better.

We have spent nearly 340 pages splitting hairs because the title of the thread challenged us to come up with the best setup for the entirety of eq groupable content. Starting at level one and pushing all the way up to 60 and high end camps.

More or less everyone agrees the starting point is 1 cleric 2 enchanters.

So let’s go through the rest of the options:

Wizard: ports, evacs, nukes and redundant roots. Worst choice by far.

Shaman: malo is useful. Sow is useful while leveling I guess. Redundant heals you won’t need. Redundant slows you won’t need. Buffs you won’t need. Ass-craptic dps with 2x charming dps which hamstrings the best dps shamans do … dots. I would rate them absolutely above wizard because a str buff on the charm pets does add real dps … maybe more than the difference in wizard vs shaman nukes alone.

Druid: snare is useful. Sow is useful while leveling. Ports/evacs. Eventually has POTG which is a massive boon to any 4x caster group. DS helps I guess. Free clicky regrowth of the grove will be nice. Can charm animals so if you level in the right locations this is actually pretty huge. Has backup heals you won’t need but they’re there. When all else fails they nuke decently. Can also give str buff to charm pets.

Enchanter: redundant utility (already have 2) but an extra set of eyes for charm breaks is good. 3rd charm pet for exquisite dps.

Mage: very strong dps. Has malo. Has pet masks eventually. An extra beefy pet dps tank that is risk free and always there. Mod rods, DS, and CoTH. Extemely strong leveling 1-55. Solid, reliable, easy to play addition.

Necro: moderate dps class. Has the full necro utility kit to include backup rez, FD, snare, twitches, root you won’t need, ghetto mez which may help with pet breaks, backup heals. Is fully self sufficient and should never need an ounce of cleric mana to heal. Pet is strong enough easily to offtank if needed. All in all the most versatile option. If played well opens up early he field for all sorts of shenanigans.

Tier 1: ench/mage/necro. Strong case could be made for any of them

Tier 2: druid/shaman. I’ll be honest the more I think about it is probably opt for the druid over the shaman given the constraints of the challenge. Less overlap in redundancy. Extra charm pet depending on location and eventually free group regen and the almighty POTG

Tier 3: poor wizards

Unless you are very specifically hunting Ixblatthefckxitsname or maybe 7/6 WW dragons where the shaman will specifically shine, leave it at home. Even then this content is doable without a shaman.
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Last edited by Troxx; 09-17-2022 at 05:17 PM..
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