Quote:
Originally Posted by DeathsSilkyMist
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The data shows the DPS increase is irrelevant, and you haven't shown why DPS helps when you are no longer getting additional kills per hour in the session.
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I have. You just probably dismissed it cause it doesn't suit your agenda. Literally any amount of damage gain is better than healing full hp or slowing already slowed. That is ZERO net gain to the group. Even 1 dps is a small net gain. Even if it only means you're killing extra trash mobs or have extra AFK time between spawn cycles. It's still objectively better (admittedly only slightly in this case) than less DPS and completely unnecessary extra heals/slows or whatever other bullshit. You can only argue shaman is better if the cleric is unable to keep everyone topped off without going OOM or for some reason the enchanters cant slow or something. Which will never fucking happen to any halfway decent group of players with this group makeup. Which again is assumed the players are good and know what they're doing.
You have nothing but an opinion/preference to back your claims here. No data supports it. All the data supports mage.