Quote:
Originally Posted by Kich867
[You must be logged in to view images. Log in or Register.]
What I mean by the original question is, did the devs ever actually communicate with the players that this is how they wanted stuff to work or was it more like, "It is what it is because we made it that way and we didn't really have the tools available to do anything more complicated than this"?
|
It was 1000% "it is what it is cause we said so" in the earliest days to the point of being a running joke how out of touch and condescending they were to the players. The playerbase quickly learned things that the devs didn't understand and wouldn't take input on. You can see how it began to shift quickly though, VP was kinda made as the first raiding loot pinata zone and then Velious was just a whole theme park full of them.
(Velious still had the classic feel though IMO since a lot went into lore and zone design that started to be more phoned in as the expansions went on.)
So yeah, they were flying by the seat of their pants. That one streamer dude who was an original dev said they all expected to be out of work in under a year. So half of the weird shit in classic/vanilla/pre-Kunark was just them being like "IDK fuck it put that drop in a level 10 dungeon, whatever".