Quote:
Originally Posted by Rick Sanchez
[You must be logged in to view images. Log in or Register.]
Problem with reality is it's real OP. In MMO's the more time you spend on the game, the more progress you make. Everquest in general was made with competition in mind with the keyword being "contested".
|
Just out of curiosity, since I was like, 13 when all this came out...but I look back at EQ and I just think like, was EQ really made with "competition" in mind?
I honestly question if they had
anything at all in mind. I always got the impression the devs were just like, "Man idk, sure, here's a fuckin dragon with a bunch of hp and a ton of damage, kill it, don't, we don't care."
Velious feels slightly like an outlier where the content seemed very catered towards the idea of raiding, but classic and kunark seemed sort of like they were just yoloing shit that they thought would be cool.
What I mean by the original question is, did the devs ever actually communicate with the players that this is how they wanted stuff to work or was it more like, "It is what it is because we made it that way and we didn't really have the tools available to do anything more complicated than this"?