Quote:
Originally Posted by DeathsSilkyMist
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All nonsense, and you still can't say why killing 20 mobs in 30 minutes with a Shaman is different than killing 20 mobs in 30 minutes with a Mage. You just can't admit that DPS has it's limits in a game with long respawns. It topples your entire argument for DPS, so you keep deflecting to all the strawmen you have created. It's just easier than admitting you are wrong.
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It's been stated dozens of times now that 2 encs and a cleric doesn't really need anyone else. Their dps and utility are fully covered for most content in the game. This hypothetical is forcing a 4th player that isn't super needed. The argument is what the best filler class is for that largely unnecessary slot. Your dense fucking skull keeps saying "More dps isn't needed!" and we all fucking know that you moron. Guess what's needed less? Your heals and utility that the group already has. DPS can be stacked nearly infinitely even if its for marginal gain. Healing cannot be stacked infinitely. Full health targets cannot be healed. Not to mention your heal literally slows down DPS. Slowed targets don't need to be slowed again. This is soooooooo fucking simple. The only thing to be gained in a 4th slot here is utility (that the group doesn't already have) and additional DPS even if the DPS gain is minimal.