Quote:
Originally Posted by PlsNoBan
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1: Depending on the camp. There are often more mobs that can be pulled for additional buffer xp (if needed) or just extra random coin/loot and to just keep playing the game and killing stuff.
2: If there aren't enough spawns to keep you busy. Higher DPS allows you to kill through your available mobs quicker then everyone gets a longer AFK break til respawns start happening.
Literally your entire argument banks on groups sucking and needing your extra heals to prevent wipes. What is to be gained by a shaman casting torpor on full HP players? Or on charm pets and slowing their attack speed when a cleric can just CH them? There is no other reason to bring a shaman in this group comp over mage/necro/another enchanter. DPS doesn't become irrelevant just because its not enough to get more PH's. It takes an insane amount of additional DPS to make that happen with how long the respawns are in this game. That's a dishonest argument at absolute best.
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1. Saving 4 seconds per kill still won't matter here. Most of the time wasted at that point is pull time or travel time.
2. You are seriously suggesting saving 9 seconds at a camp like Fungi King will make a difference to people who want to AFK between spawns? You must really know how to maximize every second of your life.
When DPS is giving you nothing, having more options is better, even if you think you won't use it. Something is better than nothing.
DPS is irrelevant once you can't get more kills per hour within your gaming session. Respawn timers are the bottleneck. You would be correct that DPS would help more if mobs respawned every minute, or you could trigger the spawns consistently. Platehouse is the only example I can think of, but there you want a Shaman to Malo/Slow the last cycle of mobs, they hit hard and are pretty resistant. They also have enough HP to be fully DoTed.
PS: You do get more kills per hour by increasing DPS. On a mob with 8000 HP, going from 100 to 200 DPS saves 40 seconds per kill. If you kill 20 mobs in 30 minutes, that is saving 1600 seconds per hour. You are getting extra respawn cycles when saving almost 30 minutes per hour. But saving 4 seconds per kill means you are getting an extra cycle ten times slower.