Thread: Trak Rotation
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Old 08-01-2011, 06:17 PM
Asher Asher is offline
Fire Giant


Join Date: Aug 2010
Location: Tucson, AZ
Posts: 677
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why do you need to negotiate something with any guild other than TR? I'm tired of repeating this over and over again - just negotiate a rotation with TR and if other guilds are willing to poopsock I will be very surprised. Let other guilds claim Trak under FTE, just stop competing with TR because it makes members of both guilds poopsock their lives away. If you think you will be outmobilized by the "lower guilds" when you're not competing with TR then tough shit.
So how is this negotiation going to work? Just because you are suprised doesn't mean it isn't going to happen. Not all guilds are up there yet but in time there are gonna be a ton of level 60s on the server all wanting a shot at these mobs. I don't think they are all going to apply to TMO or TR.

TMO gets it first spawn, then TR next than back to TMO.

That if my guild decides they want a crack at it. So we have a rough idea on the window and we choose to clear in trak's lair gaining spells and some loot for our guild and Trak spawns. Lets say it is TR's Trak. How is this fair to TR that we are stealing their Trak?

What if our guild was full of assholes and decided that we were only going to camp Trak when it was TRs turn and we would let TMO have their spawn?

In my opinion, once a rotation is in place it is assumed that the guild will have X number of hours to make the kill. The point of a rotation, at least in my opinion, is so that people don't need to wake up at 3am and they can kill the target during prime time since all other guilds agree that this spawn is owned by this guild on this day.

I guess we have differing ideas on what a rotation is.

Asher