Quote:
Originally Posted by cd288
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When the hell did I bring up Fungi camp in the discussion we're having right now? Yet again, do you see how you change the narrative?
If you have Ench/Ench/Cleric EXPing and they are doing just fine and won't wipe and they're chain killing mobs, and you said hey do we want max DPS or do we want someone who will do less DPS but has utility to keep us from wiping? The only answer that makes sense is DPS. The Shaman brings no value to the table there because it can't match the DPS of a Mage (or another Enchanter); the only value the Shaman would bring is if you think the group could wipe and therefore the extra healing might be helpful.
If you're not gonna wipe in this scenario the only benefit at all to a 4th group member is getting the most DPS possible to kill even quicker, because you don't need anything else.
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I didn't say you did. But Fungi King has been part of the discussion for over 100 pages now, and you haven't been reading. It isn't my fault you are lacking in context.
Under this logic, why wouldn't you just bring 4x Enchanters? The reason is simple: because everybody agrees 4x Enchanters would be too hard to play. DPS has diminishing returns.
If your group has 100 DPS, a mob with 8000 HP dies in 80 seconds.
If your group has 200 DPS, a mob with 8000 HP dies in 40 seconds.
If your group has 400 DPS, a mob with 8000 HP dies in 20 seconds.
Bringing 2x Enchanters will get your group to 200 DPS already. Bringing 2 more Enchanters gets you to 400 DPS, but only gives you half the benefit you got from the first two (20 seconds vs. 40 seconds), and your chances of wiping increases significantly. This is why people pick the Cleric over the 4th Enchanter. Even though you are losing about 10 seconds per kill by doing this, everybody understands the safety matters more than the 10 seconds. People already understand this subconsciously, which is why they are picking Enchanter/Enchanter/Enchanter/Cleric.