Quote:
Originally Posted by Toxigen
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9 seconds is awfully close to the time of a complete heal cast
you're not considering the myriad of variables that happen during any given group....and you cannot paper napkin math your way out of it
you're so fucking obtuse its ridiculous
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And you are not considering a Shaman is a healer and a slower, so you are getting more heals and a faster slower lol. It isn't like this stuff is happening in a vaccum. The Shaman can Malo -> Malosini to land slow faster (which saves on damage), and it also allows the Enchanters to focus on keeping their pets under control during the fight. A Shaman can also do healing if necessary.
Quote:
Originally Posted by cd288
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If your group is good enough to not wipe and just keep chain killing then DPS will always be better.
If your group is not that good and you want less DPS and more buffs and things then you would take the Shaman. But as I said above if your group is totally fine to not wipe then the only real benefit to bringing someone else on is to maximize DPS even further...so it's basically DPS class or nothing, not Shaman vs DPS class lol
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Not unless you can get more spawns out of it. Everquest doesn't have fast spawning mobs, you are restricted by respawn times. DPS would indeed matter more if Everquest was a game where mobs respawned every minute.