Quote:
Originally Posted by Kich867
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Yea, that's kinda what I was getting at. I don't think turning has any impact on this, I think people just fully "stop and do something" and that tends to give enough of a timing to not get interrupted, not that turning actually sends an update.
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Yup. I honestly doubt the server code checks rotation at all for interrupts, since you can turn in place and cast all you want. The only thing it is checking is player position when you started the cast vs. player position when you end the cast.
Stopping completely and then turning is what I do. I stop and make sure my walking animation ends before I start turning with a or d, and that works perfectly for timing purposes.