Quote:
Originally Posted by Gloomlord
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Most people prefer, in a 6 man group, to efficiently down a mob one by one, with adds being negated by a puller splitting and quickly grabbing them before others spawn around it, or simply CCing them. So why would they like 2 idiots waltzing off to quad and destroy this efficiency?
And thus why would a 2 charm enchanter group, with a cleric to heal the charm pets and slip ups and stun, want a shaman who does not contribute to the speed of single target DPS and root rots irrelevant mobs?
They wouldn't, assuming they're sane.
How can you get out of this one?
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Easy. Let's switch to pure experience, since you seem to be unable to provide any evidence to back up your claims.
From my experience of playing on this server for years, people don't care that much about DPS.
I have never seen a group gear check players, and groups often times form in sub-optimal configurations. This is easily losing 30+ DPS on a per group basis, which is the difference in DPS between a Mage and a Shaman
without root rotting.
The reality is people will lose 30 DPS without thinking and not even notice. Groups also tend to break up when they wipe. The value in decreasing your groups chances of wiping tends to outweigh slightly faster kill speeds. This is because spawn timers are going to slow down your progress no matter what. You do not get an infinite stream of mobs at your disposal. A group may plan on fighting for 4 hours, but then disbands after 2 hours due to a wipe.
Please do not bring player skill into the discussion. I have seen the most skilled players in the game screw up. Nobody is perfect. It is a straw man to make the claim that I am talking about bad players in this scenario.