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Originally Posted by Keebz
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No one is root rotting anything. You gotta stop with this idea you're farming gems in seb or something, because that's super trivial.
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Bring that up with the people using Sebilis trash as the primary thrust of this thread's discussion
[You must be logged in to view images. Log in or Register.] That wasn't my idea. Troxx brought Sebilis Crypt Trash as his data. Basically the pro-Mage team has been trying to diminish a Shaman's capabilities by forcing the conversation along the narrow line that the group is going to be constantly chain pulling trash mobs. If you want to break out of that discussion, then a Shaman's usefulness increases. I wouldn't mind going there at all.
Quote:
Originally Posted by Keebz
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In this theoretical group, shit like cliff golems and WW dragons are child's play so they are completely irrelevant. Trivial shit you can solo as a shaman isn't what we're talking about here.
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Then you need to specify what you are talking about so we can run the numbers. The majority of this thread has been about chain pulling mobs you can kill in 30 seconds, which isn't mobs like Cliff Golems. A group with 2x Enchanters and a Mage would be doing around 270 DPS (170 from Enchanters, 100 DPS from Mage), which means you are killing a Cliff Golem in 30000 / 250 = 110 seconds. That is not a 30 second chain pulled mob.
At that length a Shaman can fully dot the Cliff Golem with Epic, Pox, and 2x Bane of Nife's for 62 DPS + 17.7 Pet DPS = 79.7 DPS. This doesn't including using JBB if you don't need to recover mana during the fight. The Shaman is also better at slowing the mob due to Malo. This is a fight where the Shaman would shine compared to a Mage, and you are only losing 20 DPS, which would save you a paltry 10 seconds on kill time. You would lose less DPS if the Shaman was JBB spamming after applying DoTs.
Quote:
Originally Posted by Keebz
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It is slightly better (35 vs 45), but clearly not enough to justify the class.
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If the pet can tank a Cliff Golem, it can tank anything you can chain pull and kill in 30 seconds, which is what we were discussing.
Quote:
Originally Posted by Keebz
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CoTH is extremely useful for pulling things. It is frankly broken. You just don't know about it apparently.
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I do know about about it. Why do you think I mentioned Chardok Royals? But it isn't necessary for most pulls that a 4 man group will do, especially for the chain pulling discussion.
Quote:
Originally Posted by Keebz
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Saving some mana on slows and the occasional spot heal is irrelevant. Aside from the initial slow, the enchanters shouldn't be doing much and the cleric has spot heals covered. Mod rods get made ahead of time and cycled. Everyone will be at full mana for whatever fight you want.
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Mod Rods are lore, so your group would need to be managing them by dropping them and picking them up. It's a lot of work, especially if you are moving a lot, and not going to save that much mana. The Shaman is easily keeping up with that. If the Mage is constantly summoning Mod Rods, the Mage is losing DPS by not nuking as much due to spending mana and time on Mod Rods. You don't have a Necro in an Enchanter/Enchanter/Cleric/Mage group, so the Mage is only regenerating with meditate + C2.
Quote:
Originally Posted by Keebz
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Depends on the mob, once again, killing easy targets is not the plan.
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A hard mob is going to be slowed, which means DS DPS is heavily diminished.