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Originally Posted by DeathsSilkyMist
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https://www.youtube.com/watch?v=umuVBewCNgY - The Shaman pet can tank a Cliff Golem just fine, which is going to be a harder mob than anything you are chain pulling. With FoS the Shaman pet has close to 2500 HP. The Shaman can also tank, so the pet tanking argument doesn't work.
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In this theoretical group, shit like cliff golems and WW dragons are child's play so they are completely irrelevant. Trivial shit you can solo as a shaman isn't what we're talking about here.
Quote:
Originally Posted by DeathsSilkyMist
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Shamans have Malo, which is better than Mala.
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It is slightly better (35 vs 45), but clearly not enough to justify the class.
Quote:
Originally Posted by DeathsSilkyMist
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CoTH is rarely used in group settings.
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CoTH is extremely useful for pulling things. It is frankly broken. You just don't know about it apparently.
Quote:
Originally Posted by DeathsSilkyMist
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Shamans save tons of mana because they can cast things like slows, heals, etc. This means the Cleric and Enchanters don't have to. That easily covers Mod Rods, which damage the player and require the Mage to spend mana on them.
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Saving some mana on slows and the occasional spot heal is irrelevant. Aside from the initial slow, the enchanters shouldn't be doing much and the cleric has spot heals covered. Mod rods get made ahead of time and cycled. Everyone will be at full mana for whatever fight you want.
Quote:
Originally Posted by DeathsSilkyMist
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Damage Shield is only 4-16 DPS roughly
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Depends on the mob, once again, killing easy targets is not the plan.
Quote:
Originally Posted by DeathsSilkyMist
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Finally, if you want to use the "players are playing perfectly" argument, then a Shaman can perfectly root/rot mobs
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No one is root rotting anything. You gotta stop with this idea you're farming gems in seb or something, because that's super trivial.