Quote:
Originally Posted by PlsNoBan
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You can though. Because root rotting mobs in a group is retarded.
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Your preferences are irrelevant to the facts. If your group cares about DPS, they will maximize their DPS. Otherwise your group doesn't care as much about DPS.
Quote:
Originally Posted by PlsNoBan
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DPS is never redundant. This is why I think you don't understand the word. DPS can be stacked infinitely. Healing/slows.etc do not stack if there's no hp to heal and the mob is already slowed.
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You can heal multiple people at the same time with more healers, which is a benefit. There can be multiple people/pets damaged at the same time.
DPS loses efficiency as you stack more, because it gets harder and harder to significantly increase your DPS with a fixed setup like a four man group. Also, all of the content a four man group can kill doesn't have a ton of HP to begin with. DPS also loses efficiency when the mob has less HP, because the amount of time you save per kill is smaller. The difference in kill speed on a mob with 8000 HP is only about 5 seconds when comparing 222 DPS to 192 DPS.
It takes 9 minutes at 35 DPS to get a WW Dragon down to 20% -
https://www.youtube.com/watch?v=J_Pro4F0B0I .
If your group does 150 DPS, it will take 165 seconds to kill the mob (24750 / 150) = 165 seconds.
If your group does 180 DPS, it will take 138 seconds to kill the mob (24750 / 180) = 138 seconds.
As you can see, you are only saving 27 seconds by adding the extra 30 DPS on a fight that is already less than 3 minutes. Most of the time that is not going to matter when fighting harder mobs like WW Dragons due to respawn times and the number of available WW Dragons. It's better to ensure the kill by increasing safety instead of saving a few seconds on the kill. Losing the mob to other groups, or spending time recovering is going to be much worse than the benefit of killing the mob 27 seconds faster.