Quote:
Originally Posted by PlsNoBan
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Shaman is a useless class in a fast killing grp with a cleric 100%. Especially one that has 2+ enchanters. This is very common sense and most people just intuitively realize this with no data or testing required.
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Not all groups are chain pulling, and Mage is redundant too because the Enchanter DPS is enough. The group is killing things in 30 seconds because of the Enchanters, not the Mage. Again, you are only saving about 4-5 seconds per kill by adding a Mage vs. a Shaman. Shamans can also root/rot in easy areas where chain pulling is possible.
Quote:
Originally Posted by cd288
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No need to slow when you’re melting mobs fast. I always feel bad for shamans in groups when there’s a cleric because the group is chain pulling so fast that the shaman slow isn’t even needed nor are his heals
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I feel bad for Mages to be honest. They mostly become CoTH bots because they just don't offer enough in the endgame. All of the teleport classes (Wizard/Druid/Mage) have the same problem. Their kit works well in the early game, and peters out in the end game. You basically use these classes to farm plat for a better class, or use their niche ability in raiding.