Quote:
Originally Posted by DeathsSilkyMist
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Again, you are just ignoring other aspects of the game. A Shaman decreases your groups chances of wiping throughout the 1-60 process and at high level camps. They also save your group mana since they can handle things like slowing and healing too. You are only focusing on DPS, because that is the only argument you can make for Mage vs. Shaman.
If you are going to assume perfect play (no group wipes), Mage still loses. Just roll four Enchanters since your group is the best of the best. It doesn't need any support. You can have pocket clerics for the occasional CHing pets or resing.
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Have you ever been in a group with 2 enchanters and a cleric? Because I have and from the way you talk I'm going to assume you never have and have no idea how powerful it is and how little danger is involved if everyone is at least moderately good at the game. Judging by your signature I'm going to assume the only classes you have any real experience with are Shaman and SK. So it makes sense you wouldn't understand this. I've been in similar groups as the enchanter AND as the cleric. I know fairly well how the group functions and what it's capable of. Shaman brings next to nothing to the table that actually matters besides malo and mediocre added damage. You know who else brings malo (negligible difference from shaman malo)? Mage. Know who also does 50% (or more) more damage than shaman? Mage. Know who doesn't need to increase the risk and cause chaos to do respectable damage by root rotting adds all over? Mage.
2 encs and a cleric do not need:
Your healing
Your slows
Your roots
Your dots (mobs die too fast)
Your tanking
Your pet
Mobs generally die too fast and charm pets are too tanky to even worry about slowing but if you do need slow enc slow is only 5% less than yours. Your slow doesn't matter in the least. Your malo is slightly better than mage but again a negligible amount. I've held charm pets with both mage and shaman malo for extended periods and it's literally impossible to tell the difference. Mage doing significantly more DPS vastly outweighs it. All your other "utility" is worthless in this group. You keep droning on and on about utility and "safety". This group is not in any danger at just about any camp in the game. They don't need more safety. Stop grasping at straws. Nobody is calling shaman a bad class. It's one of the strongest classes in the game in many respects. This particular situation? Shaman is not that great and certainly not needed or better than several alternatives. As someone else already pointed out you could make a strong case for necro as a better option than shaman as well.
P.S. Still lookin out for all those posts from people that want root rotted adds in their xp group camp. I'm sure we'll see a flood of posts any second now.