Quote:
Originally Posted by Gloomlord
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I mean, I don't care what kind of "data" he provides. Common sense dictates that, with two hasted charms and a Cleric, Shaman DPS and healing is completely irrelevant. DoTs will be completely mana inefficient, and Shaman nukes have mediocre at best mana/damage coefficients . Torpor is also completely outdone by Complete Heal, so their healing is completely meaningless.
Why is he completely ignoring this fact over and over again?
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I am not ignoring these facts. You are simply too blinded by your bias against me to read my posts properly, or think objectively.
I'll give you a simple example. The reason why Torpor is advantageous (even with a cleric) is because having two healers means two people can get healed at the same time. In a caster group, you don't really need to CH your party members. When a character only has 2000HP, Torpor is actually more efficient. CH is 5.7 HP per mana, and Torpor is 6 HP per mana. If a charm break occurs and the Enchanter loses half their life, the Shaman can Torpor the Enchanter while the Cleric is CHing the other pet. Since casters aren't attacking with melee anyway, the melee slow is irrelevant.
I have already shown you the DPS data, and the mana data is also easy to calculate. You don't just get to say "you are wrong" and get away with it. If you think my math or data is flawed, you need to explain why and provide evidence.
I do agree with you, the DPS of the fourth player is largely irrelevant in a group with two Enchanter pets and a Cleric. I said so earlier in the thread. But if that is the case... then Mage DPS is also largely irrelevant. You don't get to claim Mage DPS is better just because it is Mage DPS. If you don't need 50 DPS, you probably don't need 80 DPS either. If you take DPS off the table, Shamans win in the Charm Safety and Malo department. So there doesn't seem to be a reason to pick Mage, unless you need CoTH.